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	<title>Pronounced My-Key-On: by Michael Quach &#187; comeback</title>
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		<title>How&#8217;s that for a Comeback</title>
		<link>http://www.michaelquach.com/2009/08/16/hows-that-for-a-comeback/</link>
		<comments>http://www.michaelquach.com/2009/08/16/hows-that-for-a-comeback/#comments</comments>
		<pubDate>Sun, 16 Aug 2009 21:23:46 +0000</pubDate>
		<dc:creator>mikeon</dc:creator>
				<category><![CDATA[random]]></category>
		<category><![CDATA[comeback]]></category>
		<category><![CDATA[demigod]]></category>
		<category><![CDATA[game]]></category>

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		<description><![CDATA[<div class='hpt_container' style='width:100%;display:block;clear:both;height:282px;'><div class='hpt_element' style='float:LEFT;border: #CCCCCC solid 1px;background:#FFFFFF;padding:5px;margin-right:10px;'><a href='http://www.michaelquach.com/2009/08/16/hows-that-for-a-comeback/'><img height='250px' width='250px' id='hpt_1' class='hpt_class' style=';border: #CCCCCC solid 1px' title='How&rsquo;s that for a Comeback' alt=' How&rsquo;s that for a Comeback' src='http://www.michaelquach.com/wp-content/plugins/hungred-post-thumbnail/images/default.png'/></a></div>&#160; This is what makes Demigod fun. In his all pubber game I joined, my team of 2 Sednas and 1 Erebus were pushed back to our Citadel by their Erebus, Torchbearer and Queen of Thorns. For the majority of the time, we could not put a dent into them and they would always chase [...]</div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.michaelquach.com/wp-content/uploads/2009/08/Demigod2009081520534118.png" rel="shadowbox[sbpost-163];player=img;"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="Demigod 2009-08-15 20-53-41-18 Click for Larger PIcture" border="0" alt="Demigod2009081520534118 thumb How&rsquo;s that for a Comeback" src="http://www.michaelquach.com/wp-content/uploads/2009/08/Demigod2009081520534118_thumb.png" width="602" height="360" /></a></p>
<p>&#160;</p>
<p>This is what makes Demigod fun. In his all pubber game I joined, my team of 2 Sednas and 1 Erebus were pushed back to our Citadel by their Erebus, Torchbearer and Queen of Thorns. For the majority of the time, we could not put a dent into them and they would always chase us away from the flags. </p>
<p>&#160;</p>
<p>Eventually, we got pushed back, both our portals capped with locks, most of our towers dead, minotaurs, archers, priests, angels, and catapults coming out from all sides and not one of us with any Area of Effect damage attacks. All seemed lost but the enemy Demigods fell victim one by one at the front steps of our citadel as we ganged up on each one. Our citadel constantly bombarded but we were able to hold off the waves long enough that each time the health went down to 10,000, we were able to push back to get some warscore.</p>
<p>&#160;</p>
<p>Eventually while the enemy were all respawning, we pushed all the way to their portals and our giants took care of the rest. The biggest folly I see in the enemy’s gameplay was that they never upgraded their towers or creeps so it was relatively easy to push back and hold off the creeps while our creeps had two levels of upgrades in armor and damage. Most of the time, games of Demigod just starts steamrolling so comebacks or stalls are very rare, but when it happens, boy is it fun.</p>
<p>&#160;</p>
<p><a href="http://www.michaelquach.com/wp-content/uploads/2009/08/Demigod2009081520535393.png" rel="shadowbox[sbpost-163];player=img;"><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="Demigod 2009-08-15 20-53-53-93" border="0" alt="Demigod2009081520535393 thumb How&rsquo;s that for a Comeback" src="http://www.michaelquach.com/wp-content/uploads/2009/08/Demigod2009081520535393_thumb.png" width="602" height="360" /></a></p>
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