Pronounced My-Key-On: by Michael Quach

Ramblings of Michael Quach

Archive for the ‘rant’ Category

Respawn Timers

Posted by mikeon On March - 3 - 2010

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When I started off with Rainbow Six as my first first person shooter on the PC, I had no inkling of this game mechanic called "respawn." When you died in the game, you had to wait until the end of the match. Depending on the map and type of players, it could take one minute to the end or in some cases, 20 minutes. This is where I learned about patience as all the dead players talked amongst themselves and watched as their last teammates get lost within the map and keep passing by each other without noticing. There would be talks about nice shots, tactics, and general everyday life during these afterdeath waiting periods.

As I continued my first person shooting career, I moved onto Delta Force series which introduced me to elements such as medics, spawn camping, and most importantly, the "Press Spacebar to respawn or wait for a medic" popup. I was amazed at the idea of being able to be brought back to life and how it made so much sense to me. The Delta Force series is about large groups of people battling other large groups of people while in Rainbow Six it was just your squad vs another squad with limited numbers on a small contained area and not a battlefield. Essentially, on the battlefield between factions, the leaders would not just send in some small unit, they would send their army to battle it out and continue to send in reinforcements so that the battle can be won.

I continued my FPS career through the years and when I hit Team Fortress 2, that was the first time I came across people complaining about respawning. "Respawns are TOOOOOOOOO LOONNGGG!!!!!," "Valve should balance the game for instant respawns, it makes the game better!" "Respawn timers were put in because Valve is too lazy to make good maps!" were the arguments I heard against timers.

It just doesn’t make any sense for me. Respawn time is there for you to observe your team, learn from their movements and strategy on where to go, what to do, and to celebrate awesome kills that people perform. Respawn time is also the perfect time to get up, stretch, relax, or use the bathroom. In an Arstechnica article I read, (http://arstechnica.com/gaming/news/2008/02/study-fps-deaths-provide-sweet-relief-to-victims.ars) , there was a study into the effects of killing and dying in the videogame, "James Bond 007: Nightfire," and the study showed that with each kill a person got without dying, their stress increased while being killed gave them relief. I would say this mirrors my response in every shooter I play. When I kill another player, it adds to my kill streak, I become fixated on keeping my kill streak high and staying alive. I become even more paranoid of everyone around me, and I notice this happen to other players as well. As their kill streaks increase, they retreat out of battle faster and faster in fear of losing their awesome streak.

 

I always value each one of my deaths in any multiplayer game. I think back about my actions and how I would have handled it differently instead of staying stuck in the past about what should have or could have happen. I imagine the new scenario and practice it so I can change my timing. One example I would use is with the airblast on the pyro. With the Demo/Soldier update, I have dramatically increased my airblast reflection rates after many deaths and trying to understand when each soldier fires their load off and what is the best time to reflect.

Personally, I hate instant respawn in all first person shooter style games. For one, it doesn’t give me any sense of consequence for doing a foolish action that gets me killed and the game just says “It’s ok, now get back out there and do it again and again. ”I always feel like there is this pressure on me to move as fast as I can as soon as I spawn and I keep my body and senses in the "fight or flight" mode for an extended period of time. The body thinks there’s a threat everywhere, your heart starts beating, chemicals start filling your body and your brain shuts off non-vital processes of your body. Eventually, your body will deteriorate from this heightened state of alert and now things become more serious as video games start having a detrimental effect on your body.

 

To my readers, what kind of respawn mechanics do you like? Instant vs timer?

 

 

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Games with one life are also fine

Yay Cities XL and Windows 98

Posted by mikeon On November - 3 - 2009

So I entered into the Maximum PC podcast contest last week, found here http://www.maximumpc.com/article/no_bs_podcast/no_bs_podcast_121_windows_7_live , on identifying the Windows startup sound they played and explaining which one was your favorite. Below is what I put as my favorite startup sound.

I first encountered Windows 98 in 1999, when we got a new computer and my parents allowed me to buy my first pc video game. That game was the original Rainbow 6 and every day, the Windows 98 startup sound would echo through the house from my speakers as I began my PC gaming career. Windows 98 is my childhood; it was there when I began PC gaming, it was there when I began my foray onto the internet and all its wonders and horrors; and it was there when I finished elementary school. Windows 98 is why I am here today. That startup sound will always remind me of my childhood and I will always hold it dear to my heart.

To explain further, that was the operating system where I truly began exploring other games available to me. Before then, I was just another kid who sat at home all day watching tv, but now, with my 56k modem and AOL, I began learning about things like other internet speeds, lag, and courtesy (back then where I played, there was no flaming, people were actually nice and helped each other out). It was like a sort of awakening for me. Windows 98 was the platform when I started making friends who didn’t care how I looked, just that I was a nice guy who played games with them. That’s all they needed in order to start a friendship and become a community. It was because of these friends that I made I was gradually introduced to other kinds of PC games such as real time strategy in Age of Empires, Role Playing Games in NeverWinter Nights, and text games called Multi User Dungeons (MUD). I would even say that because of Windows 98 and its introduction of video games, that I began geeking out and learning about technology and made me the “computer guy” in my family.

Without Windows 98, I might not have become a PC gamer, I might not have begun my education into learning the latest tech, I might not even have all these e-friends that I now have and the communities I belong to which has lasted longer than real life groups and friends. So to Microsoft, Thank you for Windows 98 and beginning my career of pc gaming.

P.S. I also won Cities XL, woot!

You’ve Disappointed me Valve

Posted by mikeon On June - 6 - 2009
 You’ve Disappointed me Valve

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June 1st, 2009, the day I lost faith in Valve. Left 4 Dead 2 was announced and I was in utter disbelief. I come home from a hard days work and start reading the rants on my twitter stream about a Left 4 Dead 2 and I could feel the anger that they were feeling. Announced seven months after the original, and to be released one year after the original at full retail price of $50,  that’s just not something Valve does.

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About Me

I am currently attending San Francisco State University pursuing a Bachelor of Science in Business Administration - Information Systems and Electronic Commerce.

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